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Showing posts with label Todd McFarlane. Show all posts
Showing posts with label Todd McFarlane. Show all posts

Thursday, December 4, 2008

Author searches for sports metaphor in Schilling interview, punts.

from the Sounds like a tuning fork, smells like leather dept.

BigWorld licensee 38 Studios and the esteemed Schilling and Close team up in this interview with Gamesindustry.biz - titled 'A perfect pitch' - on the difficulties of protracted, long term undertakings like MMOs.

Q: Many developers with the financial clout of a company such as EA struggle to launch MMOs, how can a smaller company hope to compete in the same field?

Curt Schilling: It depends on your perspective. For the next two years until we launch our game we're competing with ourselves. I mean, we have to deliver internally and meet internal expectations. If you're a company with any kind of long-term vision the barriers, the goals, the hurdles you have to overcome are far more significant internally than they'll ever be externally.

If you stay focused on what it is you're trying to deliver and you are true to that focus and you have incredibly talented people you're going to create something special. I think the key behind any good product in any market is the passion and the investment that the company puts into the product. At the end of the day our goal is to provide the best user experience from product purchase to account creation, to game experience we can possibly create and we have incredibly talented people who have done that already.

Brett Close: Another piece of that are partnerships. What we're focusing on is building the game, there are things that we don't want to get caught up in… there are a number of areas that frankly we don't have any business being involved in and we're not going to and we will find partners that will help us with that. We have a number of conversations in play with very interesting partners who can help us…

Saturday, March 1, 2008

38 Studios selects BigWorld

from the Let's put the band back together dept :

"MAYNARD, MA, February 26, 2007 – 38 Studios (www.38studios.com), a pioneering entertainment force delivering a broad spectrum of immersive products, today announced the company has entered into an agreement with BigWorld to license its BigWorld Technology Suite. The licensed engine will provide 38 Studios with the tools and technologies to support an unparalleled OEE™, (Online Entertainment Experience), for its upcoming massively multiplayer online game.

“BigWorld provides the most proven, robust and technically solid game engine and toolset available, while still allowing us to be flexible and tailor the technology specifically to our game,” said Jon Laff, 38 Studios’ Chief Technology Officer.

Led by the artistic vision of Todd McFarlane and the enthralling storytelling of R. A. Salvatore, 38 Studios is developing an original IP – a world made up of fantastical elements, settings, characters, creatures, rules, and experiences. The IP will encompass multiple media forms including the online game experience that is currently scheduled for release in late 2010."

R.A Salvatore. McFarlane. Curt Schilling. Laff. Close. These guys may be serious. Says it all really - although if that isn't enough for you, President Brett Close had some other choice comments to offer over at Ten Ton Hammer.